New game: Air Pressure

Air Pressure is a visual novel game that I’ve been working on on-and-off for a while. It has only three different endings, but a lot of branches!

I hope you enjoy it. It is quite a serious game, I guess. :)

Download for Windows (8Mb)
Download for Mac (11Mb)
Download for Linux (8Mb)

Edit: For the benefit of people coming here via ByteJacker, there is a Flash version here :) (Ported by raitendo)

34 Responses to “New game: Air Pressure”


  • looks good. Nice use of a limited palette.

  • you are mastering the way of the 1min minigames, keep it up
    and air pressure is exelent, kind of remind me yume miru kusuri wich was the only videogame able to pop tears out my eyes
    i thing i only got 2 of endings so far, but i dont understand what happened in the hospital one, oh well i’ll figure it out sonner or latter

    good work :D

  • I don’t think I’ve seen a metaphor so well maintained in a game before. The process of realizing what this was about was absolutely beautiful. Good job!

  • Played it more than a dozen times, I love it!! It’s just short enough that you always want to try again and see what happens when you make different choices.

    I’ve gotten the three endings, but I can’t say I understand all of them. Maybe I’ll get it later :p

  • great stuff

    :o

    this is a metaphor for uhhh illicit things isn’t it, kinda sad…

  • Would you mind explaining the title?

  • Nice game, I really like your graphics and music.

  • Thank you. Wonderfull graphics, sound and story :D So short, that it keeps me wanting more~ Thank you again.

  • Hey! I’m trying to find your email address. I’m PC Gamer UK’s freelance disc editor, I’d like to put this game in the indie section of the disc and I’d need your permission. Can you email me your answer so I can forward it to the Editor?

    Thanks!

  • Wow, really good! I’ve got the three endings and I understand them (or at least I think I do!). Short and sweet and highly replayable – i’ll spread the word=)

  • @Sergio

    Ok :)

    It’s, uh, being surrounded by a sense of heaviness, which is invisible to other people.

    Or, I listen to too much Los Campesinos :D

  • Nice use of metaphor. It reminded me of Jonathan Blow’s “Braid” – although in this case the metaphor is ultimately pulled aside at the last minute to reveal the true subject, while Blow opts for ambiguity in the long-run.

    I *did* think that at certain times, the metaphor didn’t quite make sense – but I really liked what you were doing with it in either case!

    If you ever want to collaborate, let me know! I’m a composer that recently graduated Berklee College of music and also do some game development myself. Currently my time has been a bit preoccupied with developing tracks for the Rock Band Network, but I’m always looking for composition opportunities.

    – Andy

  • The conversations are so well organized!!
    It’s really hard to keep the feelings while you have so many choices to cause so many situations.

    That’s the magic of interactive novels.

  • @bentosmile

    Thanks! Kinda makes sense.

  • I love this! I went through it dozens of times trying to figure out what was going on. Going from “Huh, whiny guy has a clingy girlfriend” to realizing that something wasn’t right here, unraveling it, was fantastic. I love how there was nothing in the game that actually said what was going on (Although the hospital scene was pretty obvious in hindsight). More!

  • I greatly enjoyed the game but found it a little disjointed with the connection between day one and day two in some cases.
    Is there a place I can discuss the ending and possible metaphor too? I have a feeling I understand the story but it’s so hard to be sure :S

  • @SmokeyBear

    Depends who you want to discuss with. :D There’s a little discussion on TIGSource: http://forums.tigsource.com/index.php?topic=11381.0 (or, if you wanted to talk to me, my e-mail address is bentosmile (at) googlemail.com)

  • I’ve been playing your game and it’s really great, so I’ve started translating it to Spanish using Ren’Py.
    The main problem is that the font that you used doesn’t have áéíóúÁÉÍÓÚñÑ¡¿, and I haven’t been able to edit the font to add them… Did you make the font or you got it from a font database?

  • Uh, nevermind about my last comment.
    If there is any problem with translating without allowance… I’m so sorry D:

    Can I ask for it now? I think I can finish it in a two, maybe three days.

  • I enjoyed your game. The metaphor leaves me wanting closure. Leaving the metaphor open, though, makes it adapt to whatever the viewer wishes to apply it too.

    *spoiler*
    At first, I thought Leigh’s transparency animation meant she was a hologram or a mental delusion (that theory made cast the conversations in a completely different light.) I wanted to find an ending where he realizes she wasn’t real in the first place; when I finally got the hospital ending, I was then confused greatly. =/

    The addiction interpretation was interesting, though I still think there’s more shades of self-delusion. I was left with the impression that Leigh was an imaginary friend that the guy cooked up to keep himself sane.

    In retrospect, it’s hilarious to think about the hospital ending when you take the metaphor at face value. Guy moves in to take the relationship to a “closer level”, and ends up critically failing coitus.

  • I just played it about a dozen times. <3 <3 <3.

  • This is AMAZING. That is the only word i can use to describe it.

    The first time i played through i had chills all the time, it was creepily accurate. Then it came to the ending and i thought “What the hell?”.

    I played through again and it hit me, it has nothing to do with what i originally thought.

    By the third play i had it all figured out. This is a brilliant game, thankyou. :)

  • I usually don’t give around my praise so abundantly but if someone deserves it then it is you!
    You’ve just taken the medium of storytelling in games to a WHOLE new level. It’s amazing what you’ve done with a game that hardly takes half an hour for all 3 endings to be completed,yet stays in your mind for WAY long than most of the other “commercial” games do nowadays.
    I am rooting for people like you in the Indie community. The industry needs to recognize talents like you and start making better narrated games.
    TWO THUMBS UP!

    P.S : I will do my bit to spread around the word about this game in any way that I can! =D

  • I’m afraid I didn’t quite get it, each time I went through this story, I had a different sense of what was going on. Although the “drug addiction” metaphor was plausible ( I never saw it that way personally), I still have difficulty understanding it. At first I believed that Leigh was a possessive girlfriend, but after seeing the flickering and the hospital ending, I came to three different theories.

  • *Spoiler* So each of my theories are “Lie”, “Innocence “, and “Death”. -My first interpretation was that Leigh was an imaginary friend, his life’s great big “Lie”, because of the name, and her tendency to show up whenever he felt bad, so he wouldn’t have to admit he was alone. The second theory is “Innocence”, she had a childlike charm to her behavior, for if you get the *bad* ending, the protag claims he needs no reasons or explanations in life. The third is that Leigh is Death, or the protags’ interpretation of death, either trying to convince him to commit suicide, or he had already tried, and is in a comatose state. Either way this theory pretty much stays the same, with the protag having an audience with death, (Leigh), who is helping him to ultimately decide whether or not to die.

  • SPOILERS

    This is my interpretation. OK so I’m pretty sure she is heroin. When they first met she wrapped herself around his LEFT arm, the most common injection site. To get the hospital ending you have to stay in with her and get closer to her, closer than ever before. I see this as an overdose leading to the hospital. Once in the hospital, the nurse says that you are lucky, having missed nerves and arteries. At this, the protagonists scoffs as if he is experienced in shooting up heroin. If you successfully leave the girl, it takes a few months for all her stuff to be gone, representing successful detox. If you just leave things the way they are, you continue being a junkie.

  • Are there going to be more visual novels, or is this just like a one time thing? Because this was game rocked my socks off. :D

  • Thank you for making it available for Linux!!

    And I really dug the art style and 8-bit music =)

  • You have done the big work, thanks for wondrefull game, I hope it’s not the last novel. If you suddenly will not have ideas for a new stiry, You can always address to me)) Good luck!

  • Just played it from the PC Gamer cover disc. Weird but charming and very addictive.
    I love the fact you havent gone overboard with graphics. The display and content are just right.
    Also felt the length of the game was about right, maybe a little short but still good. In a way I see it as a song – short but delivering a feeling that makes you want to play it again.
    Well done. I’ll check out the rest of your tunes and look out for the first ever game album!

  • This was really good. I liked the metaphors and how everything was really vague. Because that’s what life is sometimes like, isn’t it? Not everything is a straight-forward route to some determined destination.

  • Nice game. Can you drop me an e-mail, I’d like to talk about the PC version.

  • just wanted to ask, what was the entire thing about? and i dont get what the guy was doing in the hospital. did he kill her?

  • That was amazing. And very intense. I played all branches at least once, and the most even a second time after figuring out what she really was.

    You are very talented, thank you very much for this great experience
    Greetings from Germany

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