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	<title>Comments on: The Life Of A Pacifist Is Often Fraught With Conflict</title>
	<atom:link href="http://bentosmile.com/2010/05/31/the-life-of-a-pacifist-is-often-fraught-with-conflict/feed/" rel="self" type="application/rss+xml" />
	<link>http://bentosmile.com/2010/05/31/the-life-of-a-pacifist-is-often-fraught-with-conflict/</link>
	<description>Small games and things</description>
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		<title>By: Passant</title>
		<link>http://bentosmile.com/2010/05/31/the-life-of-a-pacifist-is-often-fraught-with-conflict/comment-page-1/#comment-10469</link>
		<dc:creator>Passant</dc:creator>
		<pubDate>Mon, 14 Mar 2011 22:45:20 +0000</pubDate>
		<guid isPermaLink="false">http://bentosmile.com/?p=185#comment-10469</guid>
		<description>Wow! It is amazing how the same text gave me a different vibe according to wether the characters were smiling or were creepy. It was really well done.</description>
		<content:encoded><![CDATA[<p>Wow! It is amazing how the same text gave me a different vibe according to wether the characters were smiling or were creepy. It was really well done.</p>
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		<title>By: Chris</title>
		<link>http://bentosmile.com/2010/05/31/the-life-of-a-pacifist-is-often-fraught-with-conflict/comment-page-1/#comment-4187</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Sun, 10 Oct 2010 09:48:51 +0000</pubDate>
		<guid isPermaLink="false">http://bentosmile.com/?p=185#comment-4187</guid>
		<description>Hey, anyone know how many endings there are?</description>
		<content:encoded><![CDATA[<p>Hey, anyone know how many endings there are?</p>
]]></content:encoded>
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	<item>
		<title>By: Thais Weiller</title>
		<link>http://bentosmile.com/2010/05/31/the-life-of-a-pacifist-is-often-fraught-with-conflict/comment-page-1/#comment-3331</link>
		<dc:creator>Thais Weiller</dc:creator>
		<pubDate>Tue, 31 Aug 2010 19:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://bentosmile.com/?p=185#comment-3331</guid>
		<description>I really liked the little differences on sprites when you make different choices.</description>
		<content:encoded><![CDATA[<p>I really liked the little differences on sprites when you make different choices.</p>
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		<title>By: Dee</title>
		<link>http://bentosmile.com/2010/05/31/the-life-of-a-pacifist-is-often-fraught-with-conflict/comment-page-1/#comment-2285</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Sun, 13 Jun 2010 05:55:51 +0000</pubDate>
		<guid isPermaLink="false">http://bentosmile.com/?p=185#comment-2285</guid>
		<description>Thanks so much for the game. I wish I knew how to get the other 2 endings though.</description>
		<content:encoded><![CDATA[<p>Thanks so much for the game. I wish I knew how to get the other 2 endings though.</p>
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	</item>
	<item>
		<title>By: Dee</title>
		<link>http://bentosmile.com/2010/05/31/the-life-of-a-pacifist-is-often-fraught-with-conflict/comment-page-1/#comment-2284</link>
		<dc:creator>Dee</dc:creator>
		<pubDate>Sun, 13 Jun 2010 05:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://bentosmile.com/?p=185#comment-2284</guid>
		<description>Hey, anyone know how many endings there are? I got 3 so far.</description>
		<content:encoded><![CDATA[<p>Hey, anyone know how many endings there are? I got 3 so far.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sebas</title>
		<link>http://bentosmile.com/2010/05/31/the-life-of-a-pacifist-is-often-fraught-with-conflict/comment-page-1/#comment-2156</link>
		<dc:creator>Sebas</dc:creator>
		<pubDate>Wed, 02 Jun 2010 03:52:47 +0000</pubDate>
		<guid isPermaLink="false">http://bentosmile.com/?p=185#comment-2156</guid>
		<description>A work budy send me this after I&#039;ve said to my bosses that I&#039;m looking for a job for how the company works.

I just have to say a big THANKS.

And hope you can live happy of what you love, as I hope for myself too.

^_^</description>
		<content:encoded><![CDATA[<p>A work budy send me this after I&#8217;ve said to my bosses that I&#8217;m looking for a job for how the company works.</p>
<p>I just have to say a big THANKS.</p>
<p>And hope you can live happy of what you love, as I hope for myself too.</p>
<p>^_^</p>
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		<title>By: Ed</title>
		<link>http://bentosmile.com/2010/05/31/the-life-of-a-pacifist-is-often-fraught-with-conflict/comment-page-1/#comment-2152</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Tue, 01 Jun 2010 20:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://bentosmile.com/?p=185#comment-2152</guid>
		<description>&quot;I working&quot; =&gt; &quot;I worked&quot;... stupid spelling</description>
		<content:encoded><![CDATA[<p>&#8220;I working&#8221; =&gt; &#8220;I worked&#8221;&#8230; stupid spelling</p>
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	<item>
		<title>By: Ed</title>
		<link>http://bentosmile.com/2010/05/31/the-life-of-a-pacifist-is-often-fraught-with-conflict/comment-page-1/#comment-2151</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Tue, 01 Jun 2010 20:37:59 +0000</pubDate>
		<guid isPermaLink="false">http://bentosmile.com/?p=185#comment-2151</guid>
		<description>I&#039;ve worked on a few projects like this, nicely captured! 
I really love the characters, and the grittifying effect. That seems particularly appropriate.

Also, I&#039;m pretty sure I working on the exact project they&#039;re talking about in the kitchen!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve worked on a few projects like this, nicely captured!<br />
I really love the characters, and the grittifying effect. That seems particularly appropriate.</p>
<p>Also, I&#8217;m pretty sure I working on the exact project they&#8217;re talking about in the kitchen!</p>
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		<title>By: Mikael Segedi</title>
		<link>http://bentosmile.com/2010/05/31/the-life-of-a-pacifist-is-often-fraught-with-conflict/comment-page-1/#comment-2149</link>
		<dc:creator>Mikael Segedi</dc:creator>
		<pubDate>Tue, 01 Jun 2010 19:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://bentosmile.com/?p=185#comment-2149</guid>
		<description>OMG! You really captured my work environment. Some people are too interested in making a game for them selfs, instead for there audience.</description>
		<content:encoded><![CDATA[<p>OMG! You really captured my work environment. Some people are too interested in making a game for them selfs, instead for there audience.</p>
]]></content:encoded>
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		<title>By: anon</title>
		<link>http://bentosmile.com/2010/05/31/the-life-of-a-pacifist-is-often-fraught-with-conflict/comment-page-1/#comment-2148</link>
		<dc:creator>anon</dc:creator>
		<pubDate>Tue, 01 Jun 2010 19:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://bentosmile.com/?p=185#comment-2148</guid>
		<description>Another quick thought - the violence is also clearly important - but I guess you&#039;re touching on two issues with the dialogue - I guess I just latched onto the design process as that&#039;s my field.  

It is remarkable how desensitised we are to this sort of thing... I guess I hadn&#039;t even considered it.  Violence can be an incredible tool for telling a story, and in a suitable context can add weight (Silent Hill 2) - but all too often these days game design (and movie scripts) are driven by the downward spiral of &#039;let&#039;s see how fucked up and depraved we can really be&#039;.  If it&#039;s clearly played for black comedy it can be ok, but there&#039;s an extremely fine line there.  Especially with modern graphic capabilities promising to deliver &#039;tooth extraction by pliers&#039; in ways not yet seen!</description>
		<content:encoded><![CDATA[<p>Another quick thought &#8211; the violence is also clearly important &#8211; but I guess you&#8217;re touching on two issues with the dialogue &#8211; I guess I just latched onto the design process as that&#8217;s my field.  </p>
<p>It is remarkable how desensitised we are to this sort of thing&#8230; I guess I hadn&#8217;t even considered it.  Violence can be an incredible tool for telling a story, and in a suitable context can add weight (Silent Hill 2) &#8211; but all too often these days game design (and movie scripts) are driven by the downward spiral of &#8216;let&#8217;s see how fucked up and depraved we can really be&#8217;.  If it&#8217;s clearly played for black comedy it can be ok, but there&#8217;s an extremely fine line there.  Especially with modern graphic capabilities promising to deliver &#8216;tooth extraction by pliers&#8217; in ways not yet seen!</p>
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