Bit of a pointless post… if anyone wants my template for VMU games, it’s here:

It has a gap in the screen area for a 4x resolution VMU game (so, 48×32 becomes 192×128). The image itself is 360×540. Hue/Sat adjust it for exciting new colours! XD
Bit of a pointless post… if anyone wants my template for VMU games, it’s here:

It has a gap in the screen area for a 4x resolution VMU game (so, 48×32 becomes 192×128). The image itself is 360×540. Hue/Sat adjust it for exciting new colours! XD
I made a bunch of games, but I’m only just getting around to posting them. (They’re all pretty small…)
First, a visual novel thing. I’m not too happy with this, but mostly because I got frustrated with it halfway through. Still, it has some interesting bits I suppose.
Ludum Dare was a couple of weeks ago! I made this. Then…
…I made this in the last couple of hours of the competition.
Ludum Dare was fun. I met up with Terry, Perrin, and a bunch of other guys in CB2 to all work on LD together (but alone, as those are the rules!) It was nice to work in a more social setting, as LD tends to be a lonely lonely experience. XD
Although, this kind of emphasised for me exactly how much I don’t care for the scoring afterwards. I think it took away the fun somewhat.
Made pages for all of my games now. :D And pretty listings on their category pages! Oooh! Now they will never get lost on this blog! :)
Also, I finally caved and put Duct up. I made this game back in December for Ludum Dare, and intended to finish it off by adding some music… but it’s coming around to time for the next one, and I didn’t get it done. So, it can go as it is. :) Here~

I liked playing with different shapes for all the maps in it. :) Although, I ran in to some horrible dialogue bugs which meant I had to hack it in there. (I came up with a better way of doing it since, so it’s fine.) It’s much more complex than my previous Ludum Dare entry, so I was reasonably pleased with it (aside from dialogue and music issues.)
Game was based on an article I read on the BBC, about how telling people nice things can make them more sad :D
First, here is an interview with me on TIGSource. Thanks Mr. Alex/Fuzz!
Second, I’ve updated! This site is now just a little bit more shiny. (Me and Wordpress, we had a falling out once, but I decided to give it another go.)
I made some terrible tiny games. Japanophilia and Anyone Can Ride A Fucking Dog. Both were made just for a laugh in only four hours. Japanophilia is a tiny bit NSFW (it’s not graphic, but you might feel a twinge of shame.)


I promise to make a real game soon! I have something sitting waiting for music, which I’ll put up asap!
Tanaka’s Friendly Adventure is available on kongregate! Port courtesy of the lovely Miroslav Malesevic. Yay, I am glad that everyone can play it now, not just people on Windows. ^o^ Nice work, mirosurabu!
Also, check out this livejournal post of awesome! So much love!!!
Finally, I made a twitter account.
Hooray, some people have been posting about Tanaka:
TIGSource
IndieGames.com
Auntie Pixelante
没有brain
Bytejacker
Ah, it makes me so happy! Truly, gives me the warm fluffy feelings. :D
But other than that, a couple of people made fanart…
Awesome Rubik’s cube Tanaka by Lemming
Lovely Paulo fanart by Dr. Salt
Fanart is true love! :D
Also, I found this little Flash app that someone made after playing Tanaka.
Today I painted the eye on my daruma.

I bought this daruma a few years ago, but never had any projects which I thought were worthwhile painting the eye for. Mostly as I already have pretty good motivation for other things, and also because I’ve already started a lot of my other non-game projects. So it felt a little lame to use my daruma for those.
Maybe one day I can paint in the other eye. :)