I made a bunch of games, but I’m only just getting around to posting them. (They’re all pretty small…)

First, a visual novel thing. I’m not too happy with this, but mostly because I got frustrated with it halfway through. Still, it has some interesting bits I suppose.

Ludum Dare was a couple of weeks ago! I made this. Then…

…I made this in the last couple of hours of the competition.
Ludum Dare was fun. I met up with Terry, Perrin, and a bunch of other guys in CB2 to all work on LD together (but alone, as those are the rules!) It was nice to work in a more social setting, as LD tends to be a lonely lonely experience. XD
Although, this kind of emphasised for me exactly how much I don’t care for the scoring afterwards. I think it took away the fun somewhat.
I entered Ludum Dare!

The theme was caverns. I made a tiny platformer called Miner Distraction. It looks like this:

The download for it is here. (Windows only, 6mb, was made in Construct so you need you DirectX up to date). Or! There is a quickplay version on Game Jolt here.
For those who do not know about Ludum Dare, it’s a contest in which you have to make a game from scratch in 48 hours. As such, there’s only so much you can do! This game could likely do with a couple of more days of development, as I would have liked to implement dialogue and some sound. But I was trying out Construct for the first time, and fumbled with it a bit, which ate up a bit of time. It was fun to make though, and interesting to design a level quickly and quite organically in Photoshop rather than a tile editor. ^o^ Mostly, I’m happy with the amount I got done in such a short amount of time, even though it’s not perfect. I might clean it up a bit later, but for now, it’s fine.