Tag Archive for 'ludum dare'

Many minigames!

Ah, I did it again! I forgot to update. Eep!

Here’s what I’ve made over the past few months. If you’re paying attention to twitter, you probably already played them all. But if you missed anything, well, here it is!

First up is Quest, a small jam game made super quickly. I mostly wanted to play around with low res faux-Spectrum look (it’s not accurate to it, as I was just having fun).

Next, my entry for Ludum Dare 20, >Start >Fight >Run. I didn’t get to polish it as much as I would have liked, as I didn’t have enough focus this time. Oh well. :)

Also, I made a silly but slightly offensive game about the Rapture. Save Them All! (Except Those Guys, They Don’t Deserve It)

Finally, I started learing AS3. I haven’t got very far yet, but I did make a port of one of my old jam games, Trap. (The original was made in less than an hour, so it’s a little throw-away. But as a test of getting stuff on a screen and working, it did its job. :3 ) Hope to have something more impressive soon-ish :D

It’s been too long!

I don’t know why, I got kind of distracted…

I made a bunch of games, but never got around to updating properly. Chances are if you read twitter you’ve seen all of these already, so this is just a quick post to round up all the games I’ve made since last June, but neglected to mention!

Escape
Cumulate Nimble
Trap
Daikon
Enemy of the Solid State
Unko’s Adventure in Magical Land
Bonbon’s Voyage
Happy Kitty Eats Christmas

Hope to have more games soon ^o^

Round up of junky games

I made a bunch of games, but I’m only just getting around to posting them. (They’re all pretty small…)

First, a visual novel thing. I’m not too happy with this, but mostly because I got frustrated with it halfway through. Still, it has some interesting bits I suppose.

Ludum Dare was a couple of weeks ago! I made this. Then…

…I made this in the last couple of hours of the competition.

Ludum Dare was fun. I met up with Terry, Perrin, and a bunch of other guys in CB2 to all work on LD together (but alone, as those are the rules!) It was nice to work in a more social setting, as LD tends to be a lonely lonely experience. XD

Although, this kind of emphasised for me exactly how much I don’t care for the scoring afterwards. I think it took away the fun somewhat.

Ludum Dare 15 – Miner Distraction

I entered Ludum Dare!

The theme was caverns. I made a tiny platformer called Miner Distraction. It looks like this:

The download for it is here. (Windows only, 6mb, was made in Construct so you need you DirectX up to date). Or! There is a quickplay version on Game Jolt here.

For those who do not know about Ludum Dare, it’s a contest in which you have to make a game from scratch in 48 hours. As such, there’s only so much you can do! This game could likely do with a couple of more days of development, as I would have liked to implement dialogue and some sound. But I was trying out Construct for the first time, and fumbled with it a bit, which ate up a bit of time. It was fun to make though, and interesting to design a level quickly and quite organically in Photoshop rather than a tile editor. ^o^ Mostly, I’m happy with the amount I got done in such a short amount of time, even though it’s not perfect. I might clean it up a bit later, but for now, it’s fine.