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	<title>bentosmile &#187; miner distraction</title>
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		<title>Ludum Dare 15 &#8211; Miner Distraction</title>
		<link>http://bentosmile.com/2009/08/31/ludum-dare-15-miner-distraction/</link>
		<comments>http://bentosmile.com/2009/08/31/ludum-dare-15-miner-distraction/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 16:45:46 +0000</pubDate>
		<dc:creator>bentosmile</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[ludum dare]]></category>
		<category><![CDATA[miner distraction]]></category>
		<category><![CDATA[minigame]]></category>

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		<description><![CDATA[I entered Ludum Dare! The theme was caverns. I made a tiny platformer called Miner Distraction. It looks like this: The download for it is here. (Windows only, 6mb, was made in Construct so you need you DirectX up to date). Or! There is a quickplay version on Game Jolt here. For those who do [...]]]></description>
			<content:encoded><![CDATA[<p>I entered Ludum Dare!</p>
<p><img src="http://www.bentosmile.com/blog/miner_player.gif" alt="" /></p>
<p>The theme was caverns. I made a tiny platformer called Miner Distraction. It looks like this:</p>
<p><img src="http://www.bentosmile.com/blog/minerdistraction.jpg" alt="" width="320" height="240" /></p>
<p>The download for it is <a href="http://www.bentosmile.com/games/minerdistraction/miner_distraction.exe">here.</a> (Windows only, 6mb, was made in Construct so you need you DirectX up to date). Or! There is a quickplay version on Game Jolt <a href="http://gamejolt.com/games/quick-play/690/">here.</a></p>
<p>For those who do not know about Ludum Dare, it&#8217;s a contest in which you have to make a game from scratch in 48 hours. As such, there&#8217;s only so much you can do! This game could likely do with a couple of more days of development, as I would have liked to implement dialogue and some sound. But I was trying out Construct for the first time, and fumbled with it a bit, which ate up a bit of time. It was fun to make though, and interesting to design a level quickly and quite organically in Photoshop rather than a tile editor. ^o^ Mostly, I&#8217;m happy with the amount I got done in such a short amount of time, even though it&#8217;s not perfect. I might clean it up a bit later, but for now, it&#8217;s fine.</p>
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