I entered Ludum Dare!
The theme was caverns. I made a tiny platformer called Miner Distraction. It looks like this:
The download for it is here. (Windows only, 6mb, was made in Construct so you need you DirectX up to date). Or! There is a quickplay version on Game Jolt here.
For those who do not know about Ludum Dare, it’s a contest in which you have to make a game from scratch in 48 hours. As such, there’s only so much you can do! This game could likely do with a couple of more days of development, as I would have liked to implement dialogue and some sound. But I was trying out Construct for the first time, and fumbled with it a bit, which ate up a bit of time. It was fun to make though, and interesting to design a level quickly and quite organically in Photoshop rather than a tile editor. ^o^ Mostly, I’m happy with the amount I got done in such a short amount of time, even though it’s not perfect. I might clean it up a bit later, but for now, it’s fine.